AI Insights · Timothy · October 2021
Top 5 Hypercasual Games on iOS in Peru Q3 2021
Discover how the top 5 hypercasual games performed on the iOS platform in Peru during Q3 2021, including weekly downloads, revenue, and active user trends.
During the third quarter of 2021, the hypercasual gaming category on iOS in Peru saw varying performance metrics across the top 5 games. Here is a closer look at the trends in weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Count Masters: Crowd Runner 3D from Freeplay LLC experienced fluctuating weekly downloads, starting at 2.5K in late June and ending at 1.4K in late September. The game's weekly revenue saw modest peaks, reaching $38 in late August. Weekly active users started at 4.8K in late June and slightly declined to around 4K by the end of September.
Fidget Toys Trading: 3D Pop It, also from Freeplay LLC, showed a significant increase in weekly downloads from 104 in mid-July to a peak of nearly 2K in early August, before stabilizing around 700 by the end of September. The game's weekly revenue peaked at $28 in mid-September. Active users grew from 101 in mid-July to 3.4K by early August, then settled around 1.8K in late September.
Bridge Race by Supersonic Studios LTD saw a steady increase in weekly downloads, starting at 763 in late June and peaking at 1.8K by the end of September. Weekly revenue spiked to $62 in late September. Active users began at 3K in late June, dipped to around 2.3K in early September, and surged to 4.3K by the end of the quarter.
Tangle Master 3D from Rollic Games experienced a decline in weekly downloads, from 1K in late June to around 330 by late September. The game's revenue peaked modestly at $17 in early August. Weekly active users decreased from nearly 5K in late June to around 2.6K by the end of September.
Going Balls by Supersonic Studios LTD saw a notable increase in weekly downloads, starting at 389 in late June and peaking at 1.6K in mid-September. Weekly revenue peaked at $53 in mid-July. Active users increased significantly from 1.7K in late June to 4.4K by mid-September, ending the quarter at around 4K.
For more insights and detailed data, visit Sensor Tower.